Game Design #2 March 19, 2008
Posted by jennahoffstein in Game Designs.Tags: game design, painter, painting
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This design takes inspiration from both Harry Potter and Super Mario 64..
You are a person in a painting that is owned by a famous painter (a magical painter of course). You have the ability to move between all of the paintings in the shop, and each painting is a microcosm that can extend beyond what is viewable from the front of the painting.
Your job is to ‘fix’ paintings that the painter is having difficulty with. To fix a painting you must enter it, figure out what the problem is, and solve it! For example, a painting of a village could be fixed by scaring off a large bear that has been terrorizing the farmers. You may need to defeat an evil bad guy, or simply rescue a kitten from a tree. The scope of this game is nearly limitless as paintings can vary in scale (painting of a bowl of apples up to painting of a city), theme (medieval village to outer space), and art style (impressionism, surrealism, realism). An interesting extra dimension to add might be players needing to assimilate themselves – people in different paintings may have different currencies, or may be frightened if they think your dress or mannerisms are too foreign.
As you fix paintings the painter acquires more, and the painter rewards the player by making the player’s own painting more cozy, or painting the player new tools that he or she can use.